I love creating awesome iOS apps that are beautiful, functional, and even magical. And not just on the outside — awesome also means the code is modern, efficient, easy to understand, and a snap to maintain and extend.
I have 30 years of experience creating apps across a range of industries, company sizes, and individual responsibilities. I’ve worked in 2D/3D graphics, video security, healthcare, logistics, and retail. I’ve worked at start-ups and large organizations. I’ve worked as a solo developer, team member, manager, and an independent contractor.
I’ve been creating iOS apps for nine years, starting in Objective-C and moving to Swift shortly after. While proficient in Objective-C, it isn’t a language I’ve used day-to-day for a while. I’ve written code using system frameworks such as CoreData, software integration frameworks such as Stripe, and device integration frameworks such as the Zebra scanner SDK.
Consumer Goods Retailer
Independent iOS Contractor/Developer (2016–)
Created warehouse management and custom retail point-of-sale checkout apps. Both tightly integrate with the client’s existing business processes. I was the sole developer on both apps, but worked closely with a small team of web and backend engineers. I also wrote, tested, and deployed enhancements as requested. During non-billable time, I’m studying SwiftUI to determine if it can replace UIKit for upcoming features.
Keywords: Swift, CoreData, CoreGraphics, APNS, MDM, SwiftUI
3D Systems Corporation
Lead iOS Developer (2013–2016)
Created an iOS app that controlled a 3D scanner to make custom-fit, 3D-printed wrist braces. I was the sole developer, but worked closely with computational developers and orthopedic doctors.
Keywords: Objective-C, CoreGraphics